![]() So one of the first choices we made for these remasters was to leave them intact." Or you acknowledge that these games had a very secret sauce that people fell in love with, and it would be a fool's errand to try and replicate every single element-the good bits and the frustrating bits. You can either try and rebuild them and improve them, and in doing so that means rescripting everything and adding new physics. ![]() "So when it comes to redoing them, you hit a crossroads. "The thing that drew people to these titles early on was the very specific way that they felt," says Rosado. But how do you take games that are 20, 18, and 17 years old respectively and make them play well and look good on modern consoles and PCs? I asked Rockstar producer Rich Rosado, who worked on the project, how the studio pulled it off. Collected in a package called GTA: The Trilogy - The Definitive Edition, this is a chance to revisit these influential open-world games with updated visuals and modernised controls. This month, Rockstar is launching remasters of three of its most beloved games: Grand Theft Auto 3, Vice City, and San Andreas.
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